

Inscryption is a narrative focused, card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. However, the Pack Mule’s greatest strength lies in its hidden ability, which takes effect when it dies.

Part 2: >!That will be used in part 2!< About the game:įrom the creator of Pony Island and The Hex comes the latest mind melting, self-destructing love letter to video games. Pack Mule - Best Card To Fill A Hand In Inscryption While it doesn’t have any attack power, the Pack Mule’s 5 health makes it a strong defender as it moves across the board with its Sprinter sigil. When talking about a certain part of the game, if it doesn't directly pertain to the section of the game the post is about, be sure to tag it like this: Please don't post any asset dumps however single posts and similar are fine. Inscryption may seem like a straightforward roguelike card game on the surface, but there are a lot of twists, turns, and funky elements that make it more than just another card game. Make sure any posts past the fourth boss are spoiler tagged with the proper part flair. It should be fairly obvious when you enter a new part but just in case you're unsure, here's the start of each partįinale starts when you lose the ability to pause the game.
#Inscryption card counter free
Best card to use it on is Geck or any free cost Death cards, since it just become an infinite resource once you draw it. The card itself is not broken, but the Sigil is broken. Double Strike can be effective if combined with the right Sigil, but otherwise the benefit of striking a second time is negated if the opposing card is defeated by the first hit. SSS-tier card, it's a non-rare card that you rarely seen in the game but if you see it pick it right away.Moving Sigils such as Sprinter and Guardian can spread the card's effect around the board, allowing it to deal with multiple units.Sigils that passively apply Power buffs, such as Fledgling and Blood Lust, allow the card to be useful without a card opposing it.Offensive Sigils such as Airborne and Bifurcated Strike effectively turn the opposing card's Power on your opponent.Annoying will also increase the power of the card as well as the opposing unit.Depending on what it is positioned opposite of, it can usually outpace cards but is unable to attack directly. Mirror Tentacle is difficult to use because of how heavily it relies on the Power of the opponent. In Act II, it can only appear as part of the Great Kraken card. However, its in-game name can still be gleaned by warming it at a Campfire or by drawing it at a Deck Trial. The Mirror Tentacle has a unique property in that its Power stat is equal to the enemy opposing it or 0 if there is none.ĭuring Act I, the Mirror Tentacle's name is not displayed on the card, a trait shared by all three tentacle cards. The Mirror Tentacle is one of three tentacle cards in Act I and Act II of Inscryption.
